Here is the bundle of the 4th chapters for the Procedural Modeling for beginners. This is a tutorial that will help you understand some foundation of houdini modeling, more focused on game development. On this tutorial you will learn:
– Understanding Houdini viewport and interface – Managing nodes, layout and naming – Understanding points, vertices, primitives and their respective groups – Using boolean for modeling. – Creating a room with procedural uv’s and curves – Transforming geometry around nodes. – Merging objects from different networks, instancing and copying. – Adding windows and door to the environment. More info - https://gumroad.com/hugobeyer
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