https://aescripts.com/tweaks/
"Tweaks" is a comprehensive toolkit for manipulating intricate paths, shapes, and layers.
From morphing multiple shapes simultaneously to intricate path manipulations, this tool handles the heavy computational work, freeing you to focus on creative nuances like duration, property adjustments, and keyframe customization.
It opens new avenues for creative exploration in After Effects, and some features are now compatible with PRIMITIVE SHAPES too.
Turn your layers to Plastic, Rubber or Goop in seconds. Naturally reacts to motion w/o keyframes. Based on real physics!
Rubberize It! is a remarkably easy way to make your animations squash and stretch like rubber. It works with type, stills, video, shapes, vectors and any other layer that can accommodate puppet pins. Just place the pins on your layer, select a material and click Rubberize! It’s that easy. Once set in motion, your layer will behave as if it were made of rubber, vinyl, goop, or five other bendy choices. Rubberize It works by displacing puppet pins based on a layer's acceleration so that changes in its position, rotation or scale will automatically trigger a reaction. It even works with motions inherited from a parent layer. The UI is built to apply changes quickly and easily and offers a fast learning curve.
Hair Tool is add-on for Blender that will help you generate hair-card, shell hair or curve hair in non destructive way, using geometry nodes and python.
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For Blender 3.6 - use Hair Tool 3.x (only new hair curves are supported) - and Hair Library 3.0_date
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For 'old' Blender 3.3 up to 3.6 use 'old' Hair Tool. 2.46 (last version that supports 'old' curves) - use HairLib_18_12_2022 with it.
Car Paint shader for Blender4.0
Simple shader setup that lets you easily create variety of different car paint finishes.
The FLIP Fluids addon is a tool that helps you set up, run, and render liquid simulation effects all within Blender! Our custom built fluid engine is based around the popular FLIP simulation technique that is also found in many other professional liquid simulation tools. The FLIP Fluids engine has been in constant development since 2016 with a large focus on tightly integrating the simulator into Blender as an addon. It just feels like a native Blender tool!
Unlock your creative power with my cutting-edge procedural shader, designed specifically for Blender artists like you. Transform any 3D object into mesmerizing blueprint-style illustrations with ease, and take your visual storytelling to new heights. As an architect, game developer, or 3D enthusiast, you'll appreciate the unparalleled customization and flexibility my Blueprint Procedural Shader (v1) offers. Applying the shader to any model is a breeze, allowing you to effortlessly breathe life into your creations. When you purchase, you'll receive not only the Blueprint Procedural Shader but also a bonus Procedural Grid Floor Shader, example objects, complete Blender file templates, and my full support to ensure a seamless creative experience.
This is a Zbrush Ztool that I've specially set up to be super easy to sculpt tiling textures in conjunction with the WrapMode setting. It has a subtool to help frame your tile perfectly on the canvas when you press F, and uses a texture that you can set to mask out the range beyond the tile. You can adjust the texture masking under Texture Map > Transparency. Alternatively you can just turn the texture off.
I'm happy to present you my new ZBrush plugin Extract Pro+!
It is an evolution of my old plugin Extract+, but more powerful and has Options to play with!
Mask the area you want to be clothes, set the settings and press Extract Pro+
Introducing the Line Art Curve Modifier, a powerful Geometry Nodes tool designed to transform your 3D objects into captivating line art creations. Experience the fusion of digital artistry and traditional aesthetics like never before. Whether you're a beginner, intermediate, or professional artist, this tool empowers you to craft spectacular pieces of artwork with ease.
BakeTool is the In-House solution developed by Cogumelo Softworks for Bake Rendering with Cycles. For those that work with Interactive Ambient, Arch Viz, and Games... and need a Blender Baking Solution for your Assets, Full scenes, High Poly to Low Poly Normal Maps, and others, Bake Tool is just what you need.
A complete suite of tools to help you in your daily work!
Speedflow is a group of modals that allows you to improve dramatically your workflow for modeling!
With the addon, you can manage modifiers directly in the 3D view as simple and fast as possible.
Select an object, launch a modal and add multiple modifiers on the fly, launch another modal, add other modifiers and make your modeling faster than if you had to create modifiers by yourself.
Random Flow is a random mesh generator designed for fast and easy hard surface prototyping and concept art. This a fast changing add-on with lots of new functionalities in the future.
Ivy Generator for Geometrynodes Fields in latest Blender
V01
Ivy generator with many custom options.
Be careful with very heavy objects.
Use the Blenderesse_Ivy_Generator_V01 file to APPEND the collection to your scene to get clean start or play around in the test scene to get familiar with options.
Create and control dashed strokes in After Effects in a simple and more efficient way.